Towers
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How to Play

Overview

Towers is a strategy game for 2 players. Build up your towers, push them across the board, and capture castles. The first player to control 4 of the 5 castles wins.

The Board

A 7×7 grid. Five special squares called castles sit at the center and four sides of the board (marked in green). Each player starts with 4 towers of height 2, placed near opposite corners. The board below is the starting position — rotate it with the arrows, or flatten it to 2D.

How to Win

You win when any of these happen:

• You control 4 of the 5 castles
• You crown 3 castles
• Your opponent has no moves left

On Your Turn

Pick one of your towers and choose Build or Push.

Build — Add one of your pieces to the top of a tower you already control. The tower grows by one. Towers can be at most 5 pieces tall. You cannot build directly on a castle square. Each player has 100 pieces to build with over the whole game.

Push — Slide a tower (height 2 or taller) in any cardinal direction. As the tower moves, it drops one piece on every square it crosses. It keeps going until it hits a tower that is at least as tall, or the edge of the board. Pushing onto an opponent’s tower puts your pieces on top, capturing it — but only when your moving tower is taller than theirs. Use pushes to spread across the board and take over castles.

Towers

A tower is a stack of pieces on a single square. You control a tower if your piece is on top. Towers can be up to 5 pieces tall and may contain a mix of both players’ pieces.

Castles

Each castle starts with a neutral base piece. Push your pieces onto a castle to take control of it — whoever has a piece on top owns it. If a castle is filled to height 5 with your piece on top, it becomes crowned (shown with a gold ring).

Controls

Select a tower — Click or tap one of your towers. The action bar at the bottom of the screen lights up the moves it can make. On a computer, hovering an option previews it on the board; on a touch screen, tap once to preview and tap the same button again to confirm. Press Esc, or tap the board away from the bar, to cancel.

Rotate — Use the and arrows beside the compass in the bottom-left corner to turn the board a quarter turn at a time. The board itself does not drag, so a tap always selects.

Tilt — The button next to them steps the camera through steeper angles, for reading a crowded board.

Zoom — Scroll the mouse wheel, or pinch with two fingers.

3D / 2D — The board is shown in 3D by default, with a flat top-down map in the corner. Tap the map to swap them: the flat grid fills the screen and the 3D board moves into the corner. The menu (⋮) in the bottom-right corner does the same, and its Map button hides or shows the corner map. The boards on this page have their own 3D / 2D button.

Try It Out

Step through a sample game below to see how builds and pushes work. Pushes are animated, so you can watch where each piece ends up.

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